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Rafalconfident

17
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1
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A member registered Dec 10, 2021

Recent community posts

here's a cool one: black bean (the one that makes newly placed babies fart) and fiend baby, the imps fart.

use red babies in your deck (dont grab school bag though its really hard to find 5 red babies)

yay thanks for fixing the farting baby problem :D

i think that sacrificial altar should be on situational because sometimes you mistakenly put something somwhere you didnt want to put and sacrificial altar just gives back what you lost

it would be cool if you would add buddy in a box as in the mimic from the original pvz  (the one that changes into a grey version of a chosen plant), i think that would make sense

r/ihadastroke :D

let me give you a tip: instead of restarting the level press quit right before you are about to die and then just continue, and you still will be on the same level and can just try again on it (if you are talking about getting it (from the options) before ark 3 then i have no tips for that)

i dont really think so, i mean maybe its an overlook but maybe it could also be for balancing reasons since with like 4 columns of ghost baby and a multi baby after easily kills everyone (if pascal candle works with that too its a guaranteed win) 

while yes loki sucks at shooting forward, but! in ark or how i like to call it MASOLEUM he is useful for getting rid of the hands that fall on it and on it's friends plus sometimes enemies are stronger in a certain lane so that can also be a great use for them.

can you tell me how you beat the "every chapter with no heart producing babies" achivement?

exe is a known file for trojan, buuuut that was long ago now it's just used to not have any extra files like data, images etc in really tiny games (like 20 mb in this case) plus many, and i mean MANY people have downloaded this and nothing happened, so you are 99.99% safe here.

how about succubus baby, it just stays like hollow ground, except it boosts damage, or it could be a passive that flies around the screen and deals damage to thy enemies and adds 25% damage to the babies?

farting baby changes the lane of the enemies indeed but sometimes the enemies still bite farting baby even though they are in the other lane? (and it still farts which is kinda funny XD)

yes im here from olicja XD

this bug should be fixed (it counts for every big part of the fence btw)
(1 edit)

aight the feedback dude is back i think. Anyways there's stuff that i still haven't mentioned before (and in this there's probobly more forgotten stuff). first of all a mode where you dont recover hp that would be nice. Next is the A.I. stuff cause U.F.O. and the giant robot kinda sucks with it's bad accuracy, when there is a hord it does great but when its supposed to hit 1 enemy it just shoots behind it (espesially the laser). also one thing is a load button like 80 waves in 1 sitting is rare to happen. now lemme get into other path stuff. First of all summoner (mastermind) i think if there will be an ability slot he could perhaps boost all his summon things (including the U.F.O.) in some like 100% attack speed boost and the others could be other extra boosts and bots. For the bomber im thinking he could shoot mines that stay for about a minute at max path its 3 per shot (or maybe more idk). summoner again i think it would be cool if he could use the ghosts to his advantage in some way or another like make them fight for him or change them into decoys that can be used as bait (or that could be an extra class). a cool thing for bomber could be that he shoots one bomb and it spits into extra that go forward like there's 1 then after explosion 2 and finally 6 or it could be like cluster bomb from btd i leave this to you on how they could fly (like 3 from an explosion in a form of a triangle and then 3 from all of these bombs that make a detailed triangle). as for soldier? maybe an ability path where he can go into the ufo and control it for a few tens of seconds. and electricity alien he could shoot one big lightning that deals 10 or something damage and goes kinda like any other lightning, or he could just summon lightning from the clouds that has chain lightning. ufo could like it is on the title shoot a beam below him get a faster speed and chase these ghosts. and last one for summoner he could make turrets with a button (not an active ability) perferibly "e" and they would shoot the at a certain distance. as for a new class im thinking someone who could have some sort of a sword and could use it to destroy these enemies one path could make it larger with more range one could make it a lightsaber and easily destroy hords, and the last one maybe he can make it shoot a wave for extra damage.

i like this, the graphics are nice, there are basically no lags and the atmosphere is great. There are still a few things that i hope will be changed: lets get the elephant out of the room and its everyone's favorite tombstones (sarcasm), now you see these things are way too easy to get stuck on, the only times i got out of them was when the ghosts pushed me outta there. 2nd I would say is the wave cap like i know there aren't infinite humans but in perspective there were like 100 000 of em, i think infinite game would be nice, and how to do that? after every 100 waves make every ghost have 2x the health. 3rd is the lack of difficulty i mean as in modes but the gameplay kinda too its a little too easy to avoid the ghosts, and i know this is an alpha so i didnt really expect any game modes but it would be cool to have like easy normal hard and fast in which the ghosts speed at you. i played the entire game (all paths) and well i think implementing a multiplayer mode could be an option (just maybe a bigger map) and the money could be shared like this (im saying if there were 2 players) 1st ghost gives money to the 1st player and the second to the second player and repeat like that. and the 5th thing i kinda thought could be a nice detail is about the mastermind i think he should have some interactions with the ufo and perhaps at the last upgrade (of the up path) the robot should kinda fuse with the ufo, by that i mean the ufo goes upside down and kinda sticks in its head. and maybe the other paths could work. And the last one is abilities just for 1 path like bomber a nuke, master mind boosts everything (but the ghosts) electro stuns all of em and maybe the soldier just becomes a laser that pierces through everything. welp thats all i really have to say.